![]() They are a bit fragile for a rank 1 fighter, but with a bit of support that's a non issue. ![]() First, because of the way damage calculations work it usually only amounts to a couple of points, and you can always remove the debuff with herbs just before you attack in really crucial fights. Hellions are all round super stars - they can hit all enemy ranks from rank 1, have a truly outstanding stun and the debuffs are actually a lot less scary than you think. They're still excellent support for an abomination, because you really want targetted stress healing for one (and the houndmaster splatters his stress heal all over the place) and crusaders and flagellents won't team with abominations. I tend to stick them in slot 3 with both bleed skills, inspiring tune and dirk stab or battle ballad (depending mostly on whether you have accuracy issues in your composition, which you shouldn't in novice dungeons). You'll never do huge damage in one go, but by stacking Blight effects you can end up doing over a dozen damage to an enemy every turn.I really like Jesters but I do feel they got hit too hard with the last round of revisions, making mucking around with solo and finale pretty much not worth it in my book. The Plague Doctor's main priority is keeping their team alive, and if everybody's fine, inflicting various status effects on the bigger enemies that wear them down and tax their Deathblow Resistance saves. Allies struggling to keep their blood inside them? Battlefield Medicine will pick them up. Being attacked at range by artillery-focused foes? Trigger Blinding Gas to cripple their accuracy. Opposition got their own healers? Throw poison at the back two ranks. Big enemy? Blight them and watch their health drain. ![]() ![]() Frankly, adventuring without a Plague Doctor feels ridiculous, as their extreme versatility means they have something for every situation. Strategy: The Plague Doctor is your main support class, healing allies of both damage and afflictions while lobbing toxic explosives at the enemy that Blight and Blind them. Pros: Healing, status cures, status afflictions, ranged attacksĬons: Low health, poor front row fighter, does damage over time rather than quicklyĬould be replaced by: Occultist, but not really - the Plague Doctor's too good to swap out ![]()
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